Divinity Original Sin 2 Definitive Edition developer Larian has revealed more about the game’s new content.
Asked why fans of the original should replay the Definitive Edition, Larian said that there is more than 30 hours of new content in Act 3 alone.
“The entirety of Act 3 has changed quite dramatically, that’s about 30+ hours of content,” a Larian spokesperson explains.
“New story moments, particularly for Beast, as well as changes in the narrative arc and the installation of new fights.
“If you’ve played before, there are so many massive and minor changes that the game will feel fresh in places, and there are many surprises that’ll have you going “huh, this is new!” – there are about 8 new fights.
“And our fights are meticulously crafted tactical challenges, not just sort-of mobs placed in the world-map like in some RPGs.”
Divinity 2 Definitive Edition features six unique characters, over 200 skills and local and online multiplayer for up to four people.
The Definitive Edition makes thousands of changes to the launch version, including a reworked third act.
There’s even a selection of brand new battles, as well as a rewritten journal for lore hunters.
But arguably the biggest change is the Story Mode difficulty setting, which Larian believes will make things easier for players who favour exploration and story over combat.
Larian also wants to promote split-screen multiplayer between players of different skill levels.
“Divinity: Original Sin 2’s combat is designed to test you,” a Larian spokesperson explained.
“Something we call “A.I 2.0” is as creative in combat as you are, and there isn’t really combat like our game, in any other game.
“For example, I can teleport an explosive barrel into a group of enemies and curse the fire to create necrofire – but so can they.
“It takes a while to learn the intricacies of combat and explore just how deep it goes, so Story Mode allows players to enjoy the over one million fully voiced words in the game’s narrative, while still enjoying the complex combat. It just won’t punish you as much.
“It was important to add because in split-screen with your brother, boyfriend, girlfriend etc, one of you might not be as experienced an RPG player.”