PUBG Xbox One fans are close to unlocking some free DLC.

Battlegrounds developer Bluehole has posted a new update about the latest community event.

The ongoing PUBG event is called Snipe City, and challenges the PUBG community to make a collective 400,000 kills using the M24 and Kar98 sniper rifles.

“You don’t have to hit them in the head, as long as they’re not moving by the time you hear the satisfying metal clank of that bolt-action sliding back,” reads a Bluehole post.

“Everyone who plays at least one round during the event period (and earns at least 1 BP) will be eligible for the prize, should the community complete the task.”

And speaking of rewards, players will receive the Bloody Tank Top, Padded Jacket and two Militia Crates, but only if the community is successful.

Fortunately, it looks like the Battlegrounds community are on to a winner.

With the event coming to an end of July 11 at 8am UK time, fans don’t need many more headshots to succeed.

“Everyone may not be living by the one shot, one kill mantra, but dead is dead and we have 342,773 bodies of the 400,000 goal to prove it!” reads a recent Bluehole post.

“With just 2 days remaining to earn the Community prize, now’s the time to hop in and point blank quick scope some hot droppers. Final results will be tallied after the event ends on July 11th 00:00 AM PDT / 09:00 AM CEST so stay tuned to find out if the Community has completed its task!”

Bluehole also confirmed that prizes for the first community event will be awarded on July 11.

Xbox One fans are also awaiting the next big Battlegrounds patch, which will improve world loading, eliminate loading screen crashes and reduce the frame drops.

Discussing world loading, in particular, a Bluehole spokesperson said: “We’ll also aim to have dynamic level streaming, so when a player is walking slow, rendering will be at an average speed.

“Also when players are moving fast (especially in vehicles), we will be making rendering will prioritise the important assets first to make rendering faster to not break immersion of gameplay, and also more resources will be put into rendering.

“This will reduce the problems of buildings not loading in or players dropping below ground when moving at high speeds.”

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